Items

What it's about and how it works

Survivors

Killers

Maps

Items can be obtained on the bloodweb or by escaping with an item in a trial.

All Items have a set amount of Charges that are usually depleted at a modifiable rate of 1 Charge per second. Once an Item's Charges have been used up, the Item will become unusable for the remainder of the Trial.

there are plenty of items in the game such as:

Keys

he Broken Key's power cannot be triggered by itself.

Various objects can be attached to its jump ring, which channels the Broken Key's power into various effects. 10 seconds of use. Requires Add-ons for any abilities.

Various objects can be attached to its jump ring, which channels the Dull Key's remaining power into various effects.

5 seconds of use.

Can be consumed to open the Hatch.



Various objects can be attached to its jump ring, which channels the Skeleton Key's power into various effects.

30 seconds of use.

Can be consumed to open the Hatch.

Flashlights

A standard Flashlight.

8 seconds of use.

Its efficient technology produces a powerful light while consuming less power.

8 seconds of use. Slightly increases Flashlight Beam accuracy.

Slightly decreases Flashlight Battery Consumption rate.

A sturdy but heavy Flashlight that packs a lot of power.

12 seconds of use.

Moderately increases Flashlight Beam Brightness.

Moderately increases Blindness duration.

Slightly decreases Flashlight Beam accuracy.

Maps

Basic map

Holding and channeling the Map unlocks great potential in one's Aura-reading ability which slowly burns the Map.

Generators' Auras which you have already encountered are revealed to you for as long as the Map has charges left. 20 seconds of use.

Starts with 1 object tracked.

Unlocks the ability to track Generators within a range of 8 metres.

Unlocks the ability to track Chests revealed by Detective's Hunch.

Rainbow map

It is rolled and sealed with multiple coloured ropes and cords.

Holding and channeling the Map unlocks a great potential in one's Aura-reading ability which slowly burns up the Map.

Objects with Auras which you have already encountered are revealed to you for as long as the Map has charges left. 20 seconds of use.

Starts with 3 objects tracked.

Unlocks the ability to track Killer Belongings within a range of 8 metres, such as:

Exit Gates

Generators

Hatch

Hooks

Totems

Unlocks the ability to track Chests revealed by Detective's Hunch.

Medkits

Camping aid kit

A rudimentary Aid Kit which can save lives in emergencies, even if it's lacking some of its supplies.

16 Charges. Moderately increases Altruistic Healing speed.

Unlocks the Self-Healing action.

first aid kit

A standard First Aid Kit with all the necessary equipment for treating common to more serious injuries.

24 Charges.

Considerably increases Altruistic Healing speed.

Unlocks the Self-Healing action.

Emergency med kit A sturdy and well organized Med-Kit equipped with top condition emergency supplies.

16 Charges.

Tremendously increases Altruistic Healing speed.

Unlocks the Self-Healing action.

Tremendously increases Self-Healing speed.

Ranger med kit A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations.

32 Charges.

Tremendously increases Altruistic Healing speed.

Moderately increases Skill Check success zones.

Moderately increases Skill Check bonus zones.

Unlocks the Self-Healing action.

Tool Boxes

Worn out toolbox

A metal box containing out of condition tools that could break at any moment.

Even without training, can be used to repair or break various mechanical components.

16 Charges. Moderately increases Repair speed.

Slightly decreases Skill Check success zones.

Unlocks the Sabotage action.

Considerably decreases Toolbox Efficiency during Sabotage.

Tool box

A metal box containing a set of basic tools.

Even without training, can be used to repair or break various mechanical components.

20 Charges. Moderately increases Repair speed.

Unlocks the Sabotage action.

Slightly increases Sabotage speed.

Considerably decreases Toolbox Efficiency during Sabotage.

Mechanic tool box

A metal box with specialized mechanics tools.

Even without training, can be used to repair or break various mechanical components.

16 Charges.

Considerably increases Repair speed.

Unlocks the Sabotage action.

Slightly decreases Sabotage speed.

Considerably decreases Toolbox Efficiency during Sabotage.

Commodious toolbox

A large metal box containing basic tool and extra mechanical parts.

Even without training, can be used to repair or break various mechanical components.

32 Charges.

Moderately increases Repair speed.

Unlocks the Sabotage action.

Considerably decreases Toolbox Efficiency during Sabotage.

Engineers tool box

A metal box with highly specialized tools meant for engineering.

Most of the tools can be used by neophytes to make quick repairs or break various mechanical components.

16 Charges Tremendously increases Repair speed.

Unlocks the Sabotage action.

Moderately decreases Sabotage speed.

Considerably decreases Toolbox Efficiency during Sabotage.

Alex's tool box

A metal box containing mainly saws and vice grips of varying sizes but also other tools.

Even though the content of this Toolbox is clearly aimed at destructive deeds, it can be used to repair various mechanical components as well.

24 Charges. Slightly increases Repair speed.

Unlocks the Sabotage action.

Considerably increases Sabotage speed.

Considerably decreases Toolbox Efficiency during Sabotage.

What it's about and how it works

Survivors

Killers

Maps