A Main Character

Items

MapsKillers

What it's about and how it works Claudette Morel

Claudette Morel is a studious Botanist, able to boost her team's survivability as well as her own. Her personal Perks Empathy, Botany Knowledge and Self-Care allow her to spot injured Survivors and heal both herself and her team more effectively.

Empathy

Unlocks potential in one's Aura-reading ability.

Dying  or Injured  Allies' Auras  are revealed to you when within 64/96/128 metres of range.

Empathy does not reveal Auras of Allies when they are in the Killer's direct contact.

Botany Knowledge You transform plants found around The Campfire into tinctures that slow down bleeding.

Healing speed and Healing Item efficiency is increased by 11/22/33 %.

Self-Care

Unlocks the ability to heal yourself without a Med-Kit  at 50 % of the normal Healing speed.

Increases the efficiency of Med-Kit self-heal by 10/15/20 %.

Jake Park Jake Park is a solitary Survivalist, able to hold his own in most situations.

His personal Perks, Iron Will, Calm Spirit, and Saboteur, allow him to more effectively move about the environment and survive while injured. He is all about keeping calm as you face true terror. He is one with nature and used to surviving by any makeshift way possible. Iron Will

Grunts of Pain caused by injuries are reduced by 50/75/100 %.

Calm Spirit

Reduces chances of alerting Crows by 80/90/100 %.

Calm Spirit allows you to overcome the urge to scream.

Saboteur Unlocks potential in one's Aura-reading ability.

See Hook Auras in a radius of 56 metres from the pick-up

spot if a Survivor is being carried.

Unlocks the ability to sabotage Hooks without a Toolbox.

Sabotaging a Hook without a Toolbox takes 3 seconds.

The Sabotage action has a cool-down of 90/75/60 seconds

Dwight Fairfield Dwight Fairfield is a nervous Leader, able to locate his allies and increase their effectiveness.

His personal Perks, Bond, Prove Thyself and Leader, allow him to get in proximity of other

Survivors and provide bonuses to their actions as well as his own.

He is skilled at finding others and working as a group. His Perks help him and others

by keeping them together and alive. Bond

Unlocks potential in one's Aura-reading ability.

Allies' Auras are revealed to you when they are within a range of 20/28/36 metres.

Prove Thyself

For each Survivor working on a Generator within 4 metres, gain a stack-able 15 % Repair

speed bonus up to a maximum of 45 %. This effect is also applied to all other Survivors within range.

Gain 50/75/100 % more Bloodpoints for cooperative Actions.

Prove Thyself does not stack with other instances of itself.

Leader

You're able to organize a team to cooperate more efficiently.

Increases the other Survivors' Healing, Sabotage, Unhooking, Cleansing, Exit Gate Opening,

and Chest Unlocking speeds by 15/20/25 % when they are within a range of 8 metres from you.

Survivors can only be affected by one Leader effect at a time.

This effect persists on other Survivors for 15 seconds after leaving Leader's range.

Meg Thomas Meg Thomas is an energetic Athlete, able to outrun most Killers. Her personal Perks,

Quick & Quiet, Sprint Burst , and Adrenaline ,give her advantages to escape chases and

put distance between herself and the Killer.

Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

The vault and hide actions' noise detection and audio range is reduced by 100 %. Quick & Quiet can only be triggered once every 30/25/20 seconds.

Sprint Burst

When starting to run, break into a sprint at 150 % of your normal running speed Movement

Speed for a maximum of 3 seconds.

Causes the Exhausted Status Effect for 60/50/40 seconds.

Sprint Burst cannot be used when Exhausted.

You do not recover from Exhaustion while running. Adrenaline

You are fueled by unexpected energy when on the verge of escape.

Instantly heal one Health State and sprint at 150 % of your normal Running

speed for 5 seconds when the Exit Gates are powered.

Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.

If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation.

Adrenaline ignores an existing Exhaustion metre.

Adrenaline triggers the Exhausted \ Status Effect for 60/50/40 seconds.

You do not recover from Exhaustion while running.

What it's about and how it works

Maps

Killers

Items